One of my recent acquisitions has been a copy of Zbrush (3D sculpting and painting tool). It's proved to be rather easy to pick up and get using (watching some of *nebezial's behind-the-scenes videos was also a huge help).
So, diving right in, here's my current project, a subterranean wyrm design for use in Vyria, my fantasy storyworld. The Wyrm is, essentially, a wingless, legless dragon; taking things back to their serpent roots in terms of physical design. This particular specimen is of subterranean nature, either living in caves and caverns or simply burrowing underground, by means of brute force and perhaps a bit of magical assistance. (unlike a regular worm, this wyrm doesn't consume earth when burrowing; it needs its jaws clear for use when it erupts from beneath its prey.)
Still working out a few details, one major one being the decision to give them eyes or not (being that they spend so much time underground, in darkness). Critiques are welcome! Be it my technique, the wyrm's design, or whatever suggestions you might think up.
I haven't decided yet how far I'll go on it before I consider it "finished", but it shouldn't take too long! I'm just working on it in-between commissions right now, and it's still going pretty quickly.
Using a pen tablet helps a lot, I found out, since whenever I tried to use a mouse, I'd instinctively use the same shortcut keys as Blender. (which doesn't work, as you may have guessed.) A lot of the view controls seem to be set-up to be easier for tablet users, using left-click to do most of the functions instead of the middle mouse button or anything like that.
I haven't learned too many of the ins-and-outs yet, just that right-clicking rotates the view, or left-clicking off of the working area. The view rotates around wherever your cursor was last on the object, so sometimes it's handy to right-click on the object just so you know where the view's going to rotate from. Shift-click "snaps" the view to the nearest axis, Shift+click+release Shift lets you "tilt" the view... the view snapping is especially handy, since I end up flipping my models upside-down by mistake a lot while I'm rotating. (I guess that just takes practice.)
The rest of it, I kinda just watched nebzial's dragon-sculpting videos (links here) and paused it whenever he switched tools, so I could see what exactly he was doing. He's mostly using default settings, so it wasn't too hard to follow along.
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